Press kit

Everything you need to write about Billable. All art is original pixel art drawn for the game and free to use in coverage of it.

Download everything (.zip)
Fact sheet
GameBillable
DeveloperBillable
Based inDenmark
GenreIdle PvP strategy, NFT game
PlatformWeb (desktop and mobile), Robinhood Chain
ReleaseTBA
Genesis5,000 lawyers at $14.99
Websiteplaybillable.com
X@Billable_game
Press contactpress@playbillable.com
Descriptions

One line

Billable is an on-chain idle strategy game where you run a firm of pixel lawyer NFTs that bill, sue and poach every 12 hours.

Short (50 words)

Run a law firm of generated pixel lawyers you own. Every 12 hours each one bills hours, digs for evidence, sues a rival or tries to poach their best people. All firms resolve at once from public randomness. Fifteen turns later, the most valuable firm wins the court term.

Long

Billable is an idle player-versus-player strategy game on Robinhood Chain. Each lawyer is an NFT whose grade, skills and looks are rolled at reveal from verifiable randomness, and even their suits and glasses nudge their stats. Twice a day players give standing orders, then the whole city resolves at once. The rules engine was balanced over thousands of simulated court terms, so the winning play is putting every lawyer on the job it's built for.

Assets

PreviewAssetSizeDownload
Logo, full (mark + wordmark + tagline)VectorSVG · PNG 1672px
Logo, no taglineVectorSVG · PNG
Logo, one colour (white / ink)VectorWhite SVG · Ink SVG
App icon1024 × 1024PNG · SVG
Key art: the night-shift office1920 × 1080PNG
Court 4952 × 744PNG
Evidence room952 × 744PNG
Corner office952 × 744PNG
Character lineup (12 generated lawyers)1072 × 184PNG
Sample lawyer cards (24)384 × 512 eachZIP
Concept screens (6)1024 × 640 eachZIP
Social: share image, X header, avatarVariousOG · Header · Avatar

Using the art

  • Scale pixel art by whole numbers (2×, 3×, 4×) with nearest-neighbour or "pixelated" scaling. Please don't blur or smooth it.
  • Keep clear space around the logo equal to the height of the clock face.
  • Don't recolour the logo outside the palette in the style guide.
  • Concept screens are not final game UI, and should be captioned as concept art.

Contact

For interviews, early access to the testnet term or more art, email press@playbillable.com.

Please mention your outlet and deadline.