Bill
DiligenceSafe, steady fees. Pays its own upkeep, so a broke firm can always climb back.
Night shift at the firm
Bill. Sue. Poach.
Run a law firm of pixel lawyers you actually own. Every 12 hours each one bills hours, digs for evidence, takes a rival to court or tries to poach their best people. Fifteen turns later, the most valuable firm wins the court term.
Examples: a Litigator wins in court and takes 30% of the rival's fees; a Discovery job finds a rare item; a Closer is poached to a new firm; a lawyer bills hours overnight; the court term ends after 15 turns.
A city that never stops billing. Every tower on Docket Street holds a firm, every firm holds a roster of lawyers, and every twelve hours the whole street goes to work at once. Nobody moves first. Everybody finds out together.
It's an idle strategy game: a few minutes of decisions, then the clock does the work. Orders repeat until you change them, so most turns are a quick check-in.
See last turn's court pools, match rates and who got poached.
Each lawyer gets one job: Bill, Discovery, Litigate or Poach.
Every firm resolves at the same moment from one public random seed.
Fees, verdicts, drops, transfers. Everything can be re-checked.
Pay upkeep, rank lawyers up, equip items, level your partner.
Safe, steady fees. Pays its own upkeep, so a broke firm can always climb back.
A small fee plus an evidence drop. Research raises the odds of a second drop and a better tier.
A 1v1 case against a lawyer of your grade. Winners take 30% of the loser's fees. Losers risk disbarment.
The biggest fee in the game, and a one-in-five chance the loser's lawyer walks across to the winner's firm.
Every duel uses one published formula. Scores are the lawyer's stat, plus a small streak bonus for sticking with the same fight. Anyone can recompute every verdict from the turn's random seed.
P(win) = 1 / (1 + 10^((them - you) / 20))
Put every lawyer on the job their skills are built for. We ran thousands of simulated court terms to make sure that "play to your lawyers' strengths" is the strongest strategy, and that no single job wins on its own.
How we balanced itEach lawyer is an NFT with a grade, six stats and one or more skills. The prop in their hand gives away their main skill.

+5 Advocacy

+5 Persuasion

+5 Research

+5 Diligence

+5 Ethics

+5 Reputation

Your CEO. Buffs the team
Lawyers are generated when they are revealed. The same verifiable random number that rolls a lawyer's grade and skills also rolls their looks: skin, hair, suit, neckwear, eyewear, accessory and backdrop, over 150 million combinations.
Looks aren't only cosmetic. Clothes and accessories add +1 to +3 to a stat, depending on how rare they are. Every hairstyle adds +2 to a different stat. Skin tone, hair colour and facial hair are cosmetic only, on purpose. On average, looks add about +6 stat points, roughly one extra basic skill.
These cards are random examples drawn in your browser by the same generator the game uses. They are not minted, and they are not for sale here. Minting happens in the game app.
Select a card to read its file.
The full table is in the whitepaper.
| Grade | Mint odds | Base stats | Skills | Earnings |
|---|---|---|---|---|
| Common | 45% | 1 | 1 basic | x1.00 |
| Uncommon | 28% | 5 | 2 basic | x1.05 |
| Rare | 17% | 10 | 2 basic, 1 advanced | x1.10 |
| Epic | 7.5% | 15 | 2 basic, 2 advanced | x1.20 |
| Legendary | 2.4% | 20 | 2 basic, 2 advanced, 1 signature | x1.35 |
| Royalty | 0.1% | 25 | 3 basic, 2 advanced, 1 signature | x1.60 |
Duels are matched within one grade of each other, with a bonus for the lower grade, so a Common firm still has real fights to win.
Ranks, your partner and your loot make lawyers stronger. But a poached lawyer loses its rank and items, so what you invest in, and when, is the real game.
Spend tokens and experience to add +1 to every stat per rank. Rank 6 earns 5% more; from rank 7, gear stops wearing out.
One per firm, with 6 to 10 room slots. Each level adds +1 to all stats for the lawyers in its span of control, and its rooms buff them further. Big firms need a big partner.
Two spare items per lawyer. Equip them, place them with the Partner, craft three into one of the next tier, or lose the overflow at the end of the turn.
90 items in seven tiers. Every card shows its colour and Item Power, and a higher tier always beats a lower one. Below the named artefacts, the rank in the name tells you what you've got: Intern's, Clerk's, Associate's, Partner's.

Fourteen named artefacts sit above Epic. Each is numbered, remembers the firm that found it, and is announced to the whole server when it drops. The two Royalty pieces exist once, ever.














Sets: two pieces of one set on a lawyer unlock a bonus. Four ranked sets, plus the Regalia of the High Court. The Managing Partner has its own: a full floor of one rank, or all four rooms of The Glass Tower.
Mint reveals and every turn use a verifiable random seed recorded on-chain. The formulas that use it are published.
The turn engine is open. Its results are committed on-chain, and anyone can re-run a turn and compare.
Upkeep, a 20% claim tax and later-phase mint burns pull tokens back out. The economy model is published with the whitepaper.
Concept screens drawn for this site. The real game UI is being built and will change.
A pixel animatic stands in until the gameplay trailer is cut.
Minting, staking and daily orders happen in the game app, not on this site.
Launch app Mint details
One email when the testnet term opens and one when Genesis is scheduled. No spam, unsubscribe any time.
An idle strategy game. You own lawyer NFTs and give each one a standing order. Every 12 hours every firm's orders resolve at once. A court term is 15 turns (7.5 days), and the firm worth the most at the end wins.
A few minutes per turn, often less: orders repeat until you change them. The skill is in reading the ticker and changing the right order at the right time.
Yes. A lawyer's grade, skills and looks are all rolled at reveal from a verifiable random number, and the roll function is public, so anyone can check any lawyer.
A little. Clothes and accessories add +1 to +3 to one stat, and every hairstyle adds +2 to one stat. Skin tone, hair colour, facial hair and backdrop are cosmetic only. On average looks add about +6 points, about the same as one basic skill.
Yes, but it's rare and you choose the risk. A lawyer on Poach can be poached by a rival firm, and a lawyer who loses in court has a small chance of disbarment. Bill and Discovery are safe. Ethics, the retainer and some skills cut the risk.
Robinhood Chain, an Ethereum-compatible network. Any EVM wallet that supports custom networks will work. The game app will walk you through connecting.
In the game app, once Genesis opens. This site is for learning about the game; it never asks you to connect a wallet. Always check the app address against our official channels.
No. It's a game. Tokens and NFTs can lose value, and nothing on this site is financial advice. Only spend what you're happy to spend on a game.